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Elemental Ranks according to the ancient religion Entropy.

Mage; the lowest level of an element, the know of it’s existence and can use it to some extend

Apprentice: under the direction of a master, have learned greater abilities

Master: has extreme control over that element

Champion: can summon the element’s weapon, and has ultimate control over that element

Note: These are the official ranks under the old religion. Someone who practices the element their entire life could be just as powerful as a champion (or more) but not be recognized as such.

Note: Extreme uses of one’s element will leave them without energy for an extended time and left with very little physical strength and energy (from hours to weeks). In very extreme cases they may slip into a short coma for a few hours or days after use. (such as some of these actions described as champion abilities) The powers are NOT limitless, however experience will help deal with the after effects and “pace” one’s self.

Fire (long sword) Orange

Mage of fire: These dragons can breath fire, or perhaps shoot fireballs form their hands. They are burn resistant.

Apprentice of fire: The dragons can do more that just breath fire. They have more control and can sometimes change the color of the flame and ignite objects outside their reach. Cannot be burned

Master of the flame: Can not only summon, but extinguish fire, cause non-combustible material to burn, bring forth fire at large scale, Can survive any fire.

Champion of the flame: can start fires on enormous scales, remotely, extinguish forest fires, breath fire as hot as a star’s surface, able to melt metal instantly. Could survive being in lava.

The mind (physic) (twin daggers) Purple

Mage: can sometimes read moods of weaker individuals or convince some animals, see other’s auras, and often has powerful intuition.

Apprentice: can directly command animals, can convince weaker individuals, read most people’s thoughts, has good intuition of others personalities, can talk to spirits

Master: can possess animals or weak individuals directly, read anyone’s thoughts, posses the recently dead. Can astral project.

Champion: can posses even the most strong willed individuals, including other elemental masters, and use their elemental ability while inside their body. Instantly knows a person from looking into their eyes, Telekinesis, and Necromancy.

The Body (Shield) Red

Mage: can heal their own wounds, injuries or illness quickly

Apprentice: can heal the wounds and cure the illnesses of others, can regrow their own limbs

Master: can regrow the limbs of others, prevent death

Champion: can revive the recently deceased, heal hundreds at a time. An Experienced enough champion has such control over their own body that can heal themselves nearly instantly.

Lightning (longbow) Electric Blue

Mage: can breath lightning bolts and shoot small bolts from their hands, electrocution resistant.

Apprentice: can summon lightning from nearly electrical sources, and interrupt power flows, charge devices, and cannot be electrocuted

Master: can channel smaller power sources, fry local power grids and ships

Champion: can fry planet wide power grids and large ships, even remotely. Can convert large power sources to other elemental champions, and can produce extreme amounts of power (as mush as a reactor) for a short time

Strength (battle axe) Green

Mage: can lift a vehicle with ease

Apprentice: can lift a small ship and is crush resistant. Can take a punch and not feel it.

Master: can lift anything, hits extremely hard, and can make themselves to tough to not be stabbed

Champion: could rip a vehicle in half, too tough to ever be shot, basically made of steel.

Ice (katana or short sword) White

User: can breath an icy breath, feels comfortable in sub zero

Apprentice: can freeze things just by touching them, could survive temperatures that would kill anyone else

Master: can freeze an entire ship, would survive absolute zero

Champion: can summon a blizzard or freeze a small land mass. Cannot be frozen.

Time (spear): Gold/Yellow

Mage: can slow time making themselves appear faster

Apprentice: can freeze time for themselves, see short term into the future, giving ultimate intuition

Master: Can reverse time for short periods, and see into the future for many years into the future

Champion: can reverse time for sometimes years or decades, and see entire timelines. (note, this ability technically makes a champion of time a 4 dimensional being)

Other Elements;

There are dozens of secondary elements that are not recognized

Water- the ability to manipulate water, and shoot water from one’s mouth

Light- The ability to create light (and alternatively darkness by taking at away)

Nature- Believed to be some extension of the element of the mind, the ability to control animals and make even plants move.

Polymorph- Believed to be an extension of the element of the body, the ability to change one’s self into another creature or individual.

Other Random Facts:

Ancient scrolls of Entropy describe the powers of the mind as “The element of the soul”

A Champion of the mind working with a Champion of the Body can revive the dead, if they both know how, and are well aquatinted with each other’s abilities and rhythms, and are extremely powerful.

A master or champion of time could not be directly fought, they may have already experienced your next move themselves, so do something completely random to confuse them and break their concentration to get the upper hand.